How to use GtkRadiant with Quake or Tenebrae 1.x
Pre-install set-up
NOTE: In the following and throughout this how-to, replace d:\
with the hard-drive that you have your copy of quake installed into. Also, if
you have a space in any of your file paths, compiling the maps may become a minor issue. It is best to move your quake folder to the root
level (like below) of a hard drive and remove any spaces.
Make the following folder structure.
- d:\quake3\baseq3 (only required if you do not have Quake 3 installed)
- d:\quake\Radiant
- d:\quake\id1\maps (you may already have this folder)
- d:\quake\id1\scripts
- d:\quake\id1\textures
- d:\quake\id1\textures\q1_base
- d:\quake\id1\textures\q1_medieval
- d:\quake\id1\textures\q1_metal
- d:\quake\id1\textures\q1_wizard
- d:\quake\id1\textures\q1_start
- d:\quake\id1\utils
- d:\quake\id1\utils\mapconverter
- d:\quake\id1\models (only required if you want to use the optional md3 editor pack)