How to use GtkRadiant with Quake or Tenebrae 1.x
Compile Tools
To build a Quake level from a Quake 3 .map file you will need a few things. The
first is SleepwalkR's Java Map Converter (local copy here). Unpack the zip file into
your d:\quake\id1\utils\mapconverter folder. The only problem with this
converter is that it requires the Java Runtime
Environment to be installed as well. So make sure you have installed it.
This is all documented in the mapcon.txt file. Read it!
Next on the list are the compile tools. Unzip TreeQBSP (local copy),
tyrlite (local copy) and
visbjp (local copy) into your d:\quake\id1\utils
folder. These are the tools that will compile a (Quake formated) .map file into
a Quake .bsp file. TreeQBSP and visbjp are by Bengt Jardrup. Check
out the authors
website for more information. The downloads include the source files. I
suggest that you only extract Qbsp.exe (from TreeQBSP) and Vis.exe (from
visbjp). The source files for tyrlite are available here and from the authors web site.
The compile.bat is a simple batch file that
makes the converting and compiling easy. Download
the compile.bat to your d:\quake\id1\utils folder. Open compile.bat in
Notepad and edit the BASEPATH and GAMEENGINE variables at the top of the file.
Save and close the file. To use the compile.bat you will need to do the
following:
- Goto Start -> Run and type cmd (WinNT, Win2000, XP) or command (Win95, Win98).
- Type d: (or the letter for the drive that quake is installed on)
- Type cd quake\id1\utils
- Type compile.bat mapfile where mapfile is the filename of the map to compile. Do not include the .map extension