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How to use GtkRadiant with Quake or Tenebrae 1.x
Previous: The required files + Index + Next: Install GtkRadiant
Pre-install set-up
NOTE: In the following and throughout this how-to, replace d:\ with the hard-drive that you have your copy of quake installed into. Also, if you have a space in any of your file paths, compiling the maps may become a minor issue. It is best to move your quake folder to the root level (like below) of a hard drive and remove any spaces.

Make the following folder structure.

  • d:\quake3\baseq3 (only required if you do not have Quake 3 installed)
  • d:\quake\Radiant
  • d:\quake\id1\maps (you may already have this folder)
  • d:\quake\id1\scripts
  • d:\quake\id1\textures
  • d:\quake\id1\textures\q1_base
  • d:\quake\id1\textures\q1_medieval
  • d:\quake\id1\textures\q1_metal
  • d:\quake\id1\textures\q1_wizard
  • d:\quake\id1\textures\q1_start
  • d:\quake\id1\utils
  • d:\quake\id1\utils\mapconverter
  • d:\quake\id1\models (only required if you want to use the optional md3 editor pack)
NOTE: If you are only interested in mapping for Tenebrae, replace id1 with tenebrae in the folders above and throughout this how-to.
Previous: The required files + Index + Next: Install GtkRadiant